Saturday, October 14, 2006

Research-Collaborative art

Common Weal Community Arts engages communities and professional artists to come together and create art.

It's all about finding social empowerment through the spirit of collaboration. The process of working together helps the participants build bridges to each other, and leads to the creation of high-calibre art.

Common Weal inspires ideas for social change through art. By linking professional artists with communities to engage in collaborative art projects, we empower people - and their communities - to tell their stories in their own voices.


Research- WIFI Graffiti ( Wiffiti )
http://www.wiffiti.com/txtoutloud/


A new technology called Wiffiti is,enabling people to send text messages to large flat panel displays in social venues such as cafes, bars and clubs. Wiffiti is grounded upon the premise that sending messages to a public screen rather than a private phone will resonate with both the location and its community.



Messages sent to Wiffiti screens are also visible on this web site, encouraging people to watch “the word on the street” as it unfolds. Click on the viewer tab, pick a screen, and send a txt from anywhere. Then, sit back and watch responses appear from across the country! Better yet, head over to the closest Wiffiti location to txt out loud!

The first Wiffiti screen was installed in January 2006 at Someday Café in Boston, MA, a city that now has three other Wiffiti screens. Screens are now spreading rapidly, appearing in Chicago, Denver, Seattle, Knoxville, Boulder and New York.

I tried getting a password and also tried to log in, but it does not work for international audience.

Thursday, October 12, 2006

Research- Graffiti

History of Graffiti

The word "graffiti" derives from the Greek word graphein meaning: to write. This evolved into the Latin word graffito. Graffiti is the plural form of graffito. Simply put, graffiti is a drawing, scribbling or writing on a flat surface. Today, we equate graffiti with the "New York" or "Hip Hop" style which emerged from New York City in the 1970's.


Graffiti Culture

Graffiti quickly became a social scene. Friends often form crews of vandals. One early crew wrote TAG as their crew name, an acronym for Tuff Artists Group. Tag has since come to mean both graffiti writing, 'tagging' and graffiti, a 'tag'. Crews often tag together, writing both the crew tag and their own personal tags. Graffiti has its own language with terms such as: piece, toy, wild-style, and racking.


Graffiti Tools

At first pens and markers were used, but these were limited as to what types of surfaces they worked on so very quickly everyone was using spray paint. Spray paint could mark all types of surfaces and was quick and easy to use. The spray nozzles on the spray cans proved inadequate to create the more colorful pieces. Caps from deodorant, insecticide, WD-40 and other aerosol cans were substituted to allow for a finer or thicker stream of paint. As municipalities began passing graffiti ordinances outlawing graffiti implements, clever ways of disguising paint implements were devised. Shoe polish, deodorant roll-ons and other seemingly innocent containers are emptied and filled with paint. Markers, art pens and grease pens obtained from art supply stores are also used. In fact nearly any object which can leave a mark on most surfaces are used by taggers, though the spray can is the medium of choice for most taggers.


Graffiti in the 21st Century

As graffiti has grown, so too has its character. What began as an urban lower-income protest, nationally, graffiti now spans all racial and economic groups. While many inner-city kids are still heavily involved in the graffiti culture, one tagger recently caught in Philadelphia was a 27 year old stockbroker who drove to tagging sites in his BMW. Styles have dramatically evolved from the simple cursory style, which is still the most prevalent, to intricate interlocking letter graphic designs with multiple colors called pieces (from masterpieces).



Graffiti Style Art

While most taggers are simply interested in seeing their name in as many places as possible and as visibly as possible, some taggers are more contented to find secluded warehouse walls where they can practice their pieces. Some of these taggers are able to sell twelve foot canvases of their work for upwards of 10 - 12 thousand dollars.



Commercialization, the Web and the World

Graffiti shops, both retail and on-line, sell a wide variety of items to taggers. Caps, markers, magazines, T-shirts, backpacks, shorts with hidden pockets, even drawing books with templates of different railroad cars can be purchased. Over 25,000 graffiti sites exist on the world wide web, the majority of these are pro-graffiti. Graffiti vandalism is a problem in nearly every urban area in the world. Pro-graffiti web sites post photos of graffiti from Europe, South America, the Philippines, Australia, South Africa, China and Japan. Billions of dollars worldwide are spent each year in an effort to curb graffiti

one such site i found was,a graffiti creator http://www.graffiticreator.net/ where you can (online) create text images like graffiti




tried writing my name:

Thought Process - Graffiti: a thought

A general thought on graffiti , I just started writing whatever comes to my mind when I think of graffiti..



I think graffiti is a way of expressing oneself through the medium of wall and paint.
It is a way to leave memory trails behind so that one who comes after you can see what you have done.It is a form of art and is liked very much.It can also be a method of communication.I think that advertisements and even election campaigns make use of graffiti.It can sometimes be criminal or done as vandalism.

Wednesday, October 11, 2006

Research-Digital Sound Modelling

Parameters of Sound Perception
Human sound perception varies, probably even more than human vision. Basic sound modelling techniques need to work well for a large proportion of people with "normal" hearing. Here are typical parameters of human hearing, based on my interpretation of information in Audition, by Pierre Buser and Michel Imbert, English translation by R. H. Kay, MIT Press, Cambridge MA, 1992, and in the notes to the CD Audio Demonstrations, by A. J. M. Houtsma, T. D. Rossing, W. M. Wagenaars, Philips 1126-061.

Frequency range:
20 Hz to 20,000 Hz. Musically, that is a spread of about 10 octaves (the piano has about 7 octaves). Some people hear signals with frequencies well above 20,000 Hz. In a changing sound, frequency components far above 20,000 Hz may have perceptible effects, even though they are not noticeable as components of the sound.

Frequency discrimination:
Between about 1,000 Hz and 8,000 Hz, we notice changes between frequencies whose ratios are about 1.002 or 1.003, which is roughly 200 to 350 steps per octave, or something between 1/30 and 1/15 of a musical half step. Outside of this range, discrimination is poorer, but for most of the range of audible frequencies we notice changes in ratios smaller than 1.01, which gives more than 60 steps per octave, or something smaller than 1/5 of a half step. Discrimination of frequencies played in sequence is bit less---typically about 90 steps per octave or about 1/8 of a half step.

Musicians interested in nonstandard pitches have usually used the cent, which is 1/100 of a half step, or the savart, which is 1/25 of a half step. In complex sounds, frequency distinctions may be important even though they are less than those preceptible as changes in a simple helical signal. There is also a unit, called the mel that is like a pitch measurement, but scaled to the people's judgments that certain pitches are ``twice as high'' as others in psychological experiments. Although it is defined in terms of perceptual parameters, the mel probably does not correspond as well to perception as the various musical measures.
Taking frequency resolution between 90 and 360 steps per octave, over a range of 10 octaves, we get 900 to 3,600 distinguishable frequencies. But, it seems that we cannot exploit those as independent bits, and the practical information capacity of a single sound is much less.

Critical bands:
Our hearing is affected by "critical bands" of frequencies. The width of these bands is about 1/3 octave, but it varies according to the center frequency. The bands are not discrete, rather there is a critical band at each center frequency. Frequency discrimination for signals of only one wavelength is approximately the width of a critical band. A sound is perceived louder if its energy is spread across many critical bands, rather than concentrated in a few. I think that critical bands represent the basic frequency resolution of the filters in the cochlea. Greater frequency discrimination presumably comes from further filtering in the nervous system. So, about 30 critical bands cover the 10 octaves of human frequency perception, yielding 30 disjoint bands. But, it is not at all clear to me that a single mix of frequencies can present even 30 bits to our brains in a usable way.
Beat frequencies:

When two helical signals are played simultaneously with frequencies differing by 2-3 Hz, we hear a single intermediate frequency, getting louder and softer. This phenomenon is called "beats." The rate of the beats is is the difference between the helical frequencies. Beats may be heard with frequency differences as high as 35 Hz, but the boundary is extremely fuzzy.

Event resolution:
I haven't found data on this point yet. I am pretty confident that I can distinguish clicks separated by 1/30 second, and I believe that I can go close to 1/100 second. Event resolution depends crucially on the frequency components of the events. The start of a helical signal at frequency F cannot be perceived more precisely than about 1/F.

Transient scale:
Again, no data yet. I think that transients occur on a scale of 1/1000s to 1/100s of a second.

Measuring loudness:
I found the complications of different ways of measuring loudness quite confusing, and haven't succeeded in reducing them to a brief description. Loudness can be related either to power level, typically measured in Watts per square meter (W/m^2), or to change in pressure, typically measured in bars, where 1 bar is the normal pressure of the atmosphere. In either case logarithmic units called decibels (dB) are used, where a difference of 10 dB represents multiplying the power by 10, a difference of 20 dB represents multiplying the pressure by 10 (power is proportional to the square of pressure). You will find different choices for the 0 of the decibel scale. A typical choice is that 0 dB is about 2/10^10 bars, or 1/10^12 Watts per square meter. On this scale, typical loudness measures include
• 10 dB rustling leaves
• 20 dB noise in a recording studio
• 30 dB noise in a quiet room
• 30-70 dB conversational speech
• 40 dB noise on a quiet street
• 50 dB quiet music
• 60 dB cocktail party conversation
• 70-80 dB noisy street
• 90 dB symphony orchestra, playing loud
• 100 dB jackhammer at 2 meters
• 120 dB thunder, or jet engine at 10 meters

There is a special unit of loudness, called the sone, that is scaled to our auditory sensitivity at different frequencies. In principle, this is a good idea, but the extra complication is probably not worth it for most of our purposes.

Loudness range:
From about 500 Hz to 2000 Hz we detect sounds as quiet as 5 dB, which is about 4/10^10 bar pressure change, or 3/10^12 Watts per square meter. At lower frequencies, sensitivity reduces, and we need about 75 dB to hear a sound at 20 Hz. At higher frequencies the curve is more complicated, improving to about -4 dB at 4000 Hz, then varying up to about 25 dB at 12000 Hz. There is no fixed upper limit to detectible sound. Around 100 dB (2/10^5 bar, 1/10^2 Watts per square meter) sound gets to be uncomfortably loud. Around 140 dB (2/10^2 bar, 10^2 Watts per square meter) it becomes physically painful. Eventually, I suppose it becomes lethal. The power ratio between the softest detectable sound and the loudest usable sound is something like 10^4 to 10^10, a range of 40-100 dB.

Loudness discrimination:
Minimum noticeable changes in loudness vary from about 0.15 dB to about 10 dB, depending on the type of signal. 3/4 dB to 1 dB is probably a practical increment. Loudness is a tricky parameter for carrying information, since our perception of it is very sensitive to context, and we have poor memory for loudness levels. 3/4 to 1 dB discrimination, over a 60 dB range, suggests 45-60 discriminable loudness levels. Since a given sound has only one loudness, this suggests that loudness can only carry log 45 to log 60 (base 2), that is 5 or 6 bits of information. That is probably more than can be used practically. It's not at all clear how well relative loudness of different components of a sound can be distinguished. In strictly monaural sound, we probably shouldn't expect to distinguish more than one loudness value per critical band, or 30 in all, with a total capacity of 150-180 bits. But, the threshhold of pain is probably determined more by the total loudness than by the maximum loudness per critical band, and other perceptual complications probably restrict the total information capacity of the loudness channel to something much smaller.

Tuesday, October 10, 2006

Thought Process - Sound and Its properties


A general thought on properties of sound which can be made use of. I still don’t know how many of these properties I will be able to filter and separate out to be mapped to the different elements of text. But I think if these properties exist , there must definitely be a way of separating them and making use of them.

Sunday, October 08, 2006

Research -Sound Experiments

The Dancing Flames

Visualising the sound waves through the flames.. interesting


Normal media players like winamp and windows media player also have visualizations which are generated by studying sound,
I think this one is a similar experiment
Visualization experiment


Resonance Effect

How sound frequencies and their resonating effect can generate patterns



Messa di Voce:

Strange sound interactions.. visualizations as well.

This is an installation in public space..
See for yourself..