Friday, September 08, 2006

Brainstorming at the second level

OK, design for the web is over and we are trying to be back to normal..

and its high time to think finally of finalizing what I am doing..
and hence the big question is, what I am going to do with sound..
Here are some Ideas:


Randomly thinking what the word sound generates in the mind and writing them all down on the paper.

I want the output of this project to be a fun-filled experience , which should be a taking a break kind of thing.We know that sound is one of the major sense inputs that we are taking in.

One can think of taste, imagery or textures associated with sound

Kaleidoscope of sound, this can be an interesting thing as the echo is..

If it is echo, it can be an echo in a different way
-echo of opposite words,
-echo of similar words,
-images as echo!
-what if there is am interface where you see lots of flowers and butterflies, and you shout and they all go away.. you keep silent and they come back and sit down..
-what about 3D visualizations of sound..

I want this to be experiential, inviting, tempting, anticipating.. having all those factors, which make things interesting and enjoyable..

It can find a place in amusement parks, public spaces where people meet, parks, gully markets like palika bazar,and exhibition spaces.

Saturday, September 02, 2006

Research -Interactive Mirrors

Interactive Mirrors.. here they are..
Interestingly done, almost an immersive environment.. check the link http://www.interactivemirror.net/
here is some of the matter from there.

They also have a video on the website, which can be checked.






The objective was to create a unique and fascinating interactive experience, engaging consumers at larger-than-life size and immersing them in the presentation. The interactive mirror shares the brand’s philosophy of using design to create a more emotionally rich experience and demonstrates how design is manifest in Infiniti vehicles.

The installation consists of three 8’ high by 3.5 ’ wide panes of mirrored glass placed side by side, each displaying rear-projected content from a high-lumen projector. A user standing in front of the mirrors has the unusual sensation of seeing their reflection and the projected content simultaneously.

Sensors embedded in the structure above each pane register when a user reaches out to a “hot spot,” allowing users to navigate the projected content without ever needing to touch the “screen” or press a “button.” This combined with scale of the system, and the projected image being captured on the inside surface of the glass creates a unique spatial experience where the content appears organically before the viewer. An additional sensor recognizes when a user approaches and automatically activates the mirror to welcome the visitor.

To take advantage of the spatial experience, content was designed in three dimensions, using scale, motion and depth perspective to make the user feel like she is immersed in and moving through the communication, not merely viewing it. Integrating full motion video, Flash animation, motion graphics, still photography, dynamic type and responsive sound, the content enables users to explore the guiding vision of the brand. This includes a broad sampling of ways this vision has transformed how Infiniti vehicles look, feel and move, as well as how each Infiniti model is an expression of the brand promise.

Creation of the Infiniti Interactive Mirrors and their content was a collaborative effort. The George P. Johnson Company along with Nikolai Cornell of madein.la developed the exhibit and the technology concept. Phil van Allen of Commotion New Media designed, developed and integrated the sensor system. The Designory directed, designed and wrote the content. And Mindflood was responsible for motion graphics design as well as video integration and user-interface programming for the Flash platform.

Friday, September 01, 2006

Research -Wooden Mirror

Wooden Interactive mirrors..


A very clever mechanical wooden mirror.

"The 4 mechanical mirrors are made of various materials but share the same behavior and interaction; any person standing in front of one of these pieces is instantly reflected on its surface. The mechanical mirrors all have video cameras, motors and computers on board and produce a soothing sound as the viewer interacts with them. "